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using System.ComponentModel.DataAnnotations;
using Win_in.Sfs.Shared.Domain;
using Win_in.Sfs.Shared.Domain.Shared;
namespace Win_in.Sfs.Basedata.Application.Contracts;
/// <summary>
/// 库位
/// </summary>
[Display(Name = "库位")]
public class LocationDTO : SfsBaseDataDTOBase, IHasCode, IHasName, IHasLocationSwitch
{
/// <summary>
/// 代码
/// </summary>
[Display(Name = "代码")]
[StringLength(SfsEfCorePropertyConst.NameLength, ErrorMessage = "{0}最多输入{1}个字符")]
public string Code { get; set; }
/// <summary>
/// 名称
/// </summary>
[Display(Name = "名称")]
[StringLength(SfsEfCorePropertyConst.NameLength, ErrorMessage = "{0}最多输入{1}个字符")]
public string Name { get; set; }
/// <summary>
/// 描述
/// </summary>
[Display(Name = "描述")]
[StringLength(SfsEfCorePropertyConst.RemarkLength, ErrorMessage = "{0}最多输入{1}个字符")]
public string Description { get; set; }
/// <summary>
/// 库位类型
/// </summary>
[Display(Name = "库位类型")]
public EnumLocationType Type { get; set; }
/// <summary>
/// ERP库位代码
/// </summary>
[Display(Name = "ERP库位代码")]
[StringLength(SfsEfCorePropertyConst.NameLength, ErrorMessage = "{0}最多输入{1}个字符")]
public string ErpLocationCode { get; set; }
/// <summary>
/// 仓库代码
/// </summary>
[Display(Name = "仓库代码")]
[StringLength(SfsEfCorePropertyConst.NameLength, ErrorMessage = "{0}最多输入{1}个字符")]
public string WarehouseCode { get; set; }
/// <summary>
/// 区域代码
/// </summary>
[Display(Name = "区域代码")]
[StringLength(SfsEfCorePropertyConst.NameLength, ErrorMessage = "{0}最多输入{1}个字符")]
public string AreaCode { get; set; }
/// <summary>
/// 库位组代码
/// </summary>
[Display(Name = "库位组代码")]
[StringLength(SfsEfCorePropertyConst.NameLength, ErrorMessage = "{0}最多输入{1}个字符")]
public string LocationGroupCode { get; set; }
/// <summary>
/// 工作组代码
/// </summary>
[Display(Name = "工作组代码")]
[StringLength(SfsEfCorePropertyConst.NameLength, ErrorMessage = "{0}最多输入{1}个字符")]
public string WorkGroupCode { get; set; }
/// <summary>
/// 货架号
/// </summary>
[Display(Name = "货架号")]
[StringLength(SfsEfCorePropertyConst.NameLength, ErrorMessage = "{0}最多输入{1}个字符")]
public string ShelfCode { get; set; }
/// <summary>
/// 行号
/// </summary>
[Display(Name = "行号")]
public int RowCode { get; set; }
/// <summary>
/// 列号
/// </summary>
[Display(Name = "列号")]
public int ColumnCode { get; set; }
/// <summary>
/// 默认库存状态
/// </summary>
[Display(Name = "默认库存状态")]
public EnumInventoryStatus DefaultInventoryStatus { get; set; }
/// <summary>
/// 拣料优先级
/// </summary>
[Display(Name = "拣料优先级")]
public int PickPriority { get; set; }
/// <summary>
/// 拣料顺序
/// </summary>
[Display(Name = "拣料顺序")]
public int PickOrder { get; set; }
/// <summary>
/// 可以混物品
/// </summary>
[Display(Name = "可以混物品")]
public bool EnableMixItem { get; set; } = true;
/// <summary>
/// 可以混批次
/// </summary>
[Display(Name = "可以混批次")]
public bool EnableMixLot { get; set; } = true;
/// <summary>
/// 可以混状态
/// </summary>
[Display(Name = "可以混状态")]
public bool EnableMixStatus { get; set; } = true;
/// <summary>
/// 可以负库存
/// </summary>
[Display(Name = "可以负库存")]
public bool EnableNegative { get; set; } = true;
/// <summary>
/// 可以保留零库存
/// </summary>
[Display(Name = "可以保留零库存")]
public bool EnableKeepZero { get; set; } = true;
/// <summary>
/// 可以机会盘点
/// </summary>
[Display(Name = "可以机会盘点")]
public bool EnableOpportunityCount { get; set; } = true;
/// <summary>
/// 可以领料
/// </summary>
[Display(Name = "可以领料")]
public bool EnablePick { get; set; } = true;
/// <summary>
/// 可以过量领料
/// </summary>
[Display(Name = "可以过量领料")]
public bool EnableOverPick { get; set; } = true;
/// <summary>
/// 可以整包存储
/// </summary>
[Display(Name = "可以整包存储")]
public bool EnableWholeStore { get; set; } = true;
/// <summary>
/// 可以散件存储
/// </summary>
[Display(Name = "可以散件存储")]
public bool EnableBreakStore { get; set; } = true;
/// <summary>
/// 可以发出
/// </summary>
[Display(Name = "可以发出")]
public bool EnableShip { get; set; } = true;
/// <summary>
/// 可以接收
/// </summary>
[Display(Name = "可以接收")]
public bool EnableReceive { get; set; } = true;
/// <summary>
/// 可以退货给供应商
/// </summary>
[Display(Name = "可以退货给供应商")]
public bool EnableReturnToSupplier { get; set; } = true;
/// <summary>
/// 可以接收客户退货
/// </summary>
[Display(Name = "可以接收客户退货")]
public bool EnableReturnFromCustomer { get; set; } = true;
/// <summary>
/// 是否可以拆箱
/// </summary>
[Display(Name = "是否可以拆箱")]
public bool EnableSplitBox { get; set; } = true;
/// <summary>
/// 是否可以拆托
/// </summary>
[Display(Name = "是否可以拆托")]
public bool EnableSplitPallet { get; set; } = true;
}