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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.Loader;
namespace Wood.Util
{
public class ReflectionHelper
{
private static ConcurrentDictionary<string, object> dictCache = new ConcurrentDictionary<string, object>();
#region 得到类里面的属性集合
/// <summary>
/// 得到类里面的属性集合
/// </summary>
/// <param name="type"></param>
/// <param name="columns"></param>
/// <returns></returns>
public static PropertyInfo[]? GetProperties(Type type, string[]? columns = null)
{
if(string.IsNullOrEmpty(type.FullName))
return null;
PropertyInfo[]? properties = null;
if (dictCache.ContainsKey(type.FullName))
{
properties = dictCache[type.FullName] as PropertyInfo[];
}
else
{
properties = type.GetProperties();
dictCache.TryAdd(type.FullName, properties);
}
if (columns != null && columns.Length > 0)
{
// 按columns顺序返回属性
var columnPropertyList = new List<PropertyInfo>();
foreach (var column in columns)
{
var columnProperty = properties?.Where(p => p.Name == column).FirstOrDefault();
if (columnProperty != null)
{
columnPropertyList.Add(columnProperty);
}
}
return columnPropertyList.ToArray();
}
else
{
return properties;
}
}
#endregion
}
}