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3 years ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Stone.Common;
namespace Stone.WinModule.BasicData
{
public partial class frmLocationDetail : Stone.WinModule.BasicData.frmBaseMainDetail
{
public frmLocationDetail()
{
InitializeComponent();
}
private void frmColorDetail_Load(object sender, EventArgs e)
{
}
public override bool GetData()
{
if (!MyValidator.IsEmpty(this.txtCode, "")) return false;
if (!MyValidator.IsEmpty(this.txtAddress1, "")) return false;
if (!MyValidator.IsEmpty(this.txtAddress2, "")) return false;
if (!MyValidator.IsEmpty(this.txtAddress3, "")) return false;
base.GetData();
drData["Code"] = MyStrings.GetString(this.txtCode.Text.Trim());
drData["Address1"] = MyStrings.GetString(this.txtAddress1.Text.Trim());
drData["Address2"] = MyStrings.GetString(this.txtAddress2.Text.Trim());
drData["Address3"] = MyStrings.GetString(this.txtAddress3.Text.Trim());
drData["LocCode1"] = MyStrings.GetString(this.txtLocCode1.Text.Trim());
// drData["LocCode2"] = MyStrings.GetString(this.txtLocCode2.Text.Trim());
// drData["LocCode3"] = MyStrings.GetString(this.txtLocCode3.Text.Trim());
// drData["LocCode4"] = MyStrings.GetString(this.txtLocCode4.Text.Trim());
if (cbState.Checked)
{
drData["State"] = "1";
}
else
{
drData["State"] = "0";
}
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return true;
}
public override bool SetData()
{
if (base.SetData())
{
this.txtCode.Text = drData["Code"].ToString();
this.txtAddress1.Text = drData["Address1"].ToString();
this.txtAddress2.Text = drData["Address2"].ToString();
this.txtAddress3.Text = drData["Address3"].ToString();
this.txtLocCode1.Text = drData["LocCode1"].ToString();
// this.txtLocCode2.Text = drData["LocCode2"].ToString();
// this.txtLocCode3.Text = drData["LocCode3"].ToString();
// this.txtLocCode4.Text = drData["LocCode4"].ToString();
var strState = drData["State"].ToString();
if (strState == "1")
{
cbState.Checked = true;
}
else
{
cbState.Checked = false;
}
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}
return false;
}
public override void Clear()
{
base.Clear();
this.txtCode.Text = "";
this.txtAddress1.Text = "";
this.txtAddress2.Text = "";
this.txtAddress3.Text = "";
this.txtLocCode1.Text = "";
cbState.Checked = true;
3 years ago
this.txtCode.Focus();
}
}
}