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99 lines
3.3 KiB
99 lines
3.3 KiB
namespace Globale_Variablen.Global
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{
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using System;
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using System.Runtime.InteropServices;
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[Serializable, StructLayout(LayoutKind.Sequential)]
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public struct tParameter_ID
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{
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public int ID;
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public double Abstand;
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public double v_Robot;
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public int Verstaerkung;
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public int P1;
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public int Impulse_Soll_P1;
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public int TV_P1;
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public bool Reglung_Ein;
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public int P2;
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public int Impulse_Soll_P2;
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public double Fokuslage;
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public int Referenzlochanzahl;
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public bool Neu_Laden_Ein;
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public int TV_P2;
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public bool SL_EIN;
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public int SL_Distanz;
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public int SL_Sacklochanzahl;
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public int SL_Leistung;
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public int SL_TV;
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public int SL_Impulse;
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public bool SL_Reglung_Ein;
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public int SL_Integral_Wert;
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public bool SL_Reglung_SL_Ein;
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public bool SL_Werte_F8;
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public bool ZP_Ein;
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public int ZP_Leistung;
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public int ZP_TV;
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public int ZP_Start_nach;
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public int ZP_Ende_vor;
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public bool ZP_Reglung_Ein;
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public int ZP_Integral;
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public int ST_Impulse_Ein;
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public int ST_Impulse_Aus;
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public int Algebra1;
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public int Algebra2;
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public int ID_Lochanzahl;
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public int ID_Max_Anzahl_Blendung;
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public int ID_Mindest_Korrekt_Blendung;
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public int ID_Max_in_Reihe_Blendung;
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public int ID_MAX_Anzahl_Solleindringtiefe;
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public int ID_Mindest_Korrekt_Solleindringtiefe;
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public int ID_Max_in_Reihe_Solleindringtiefe;
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public int Loch_Lochanzahl;
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public int Loch_Max_Anzahl_Blendung;
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public int Loch_Mindest_Korrekt_Blendung;
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public int Loch_Max_in_Reihe_Blendung;
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public int Loch_MAX_Anzahl_Solleindringtiefe;
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public int Loch_Mindest_Korrekt_Solleindringtiefe;
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public int Loch_Max_in_Reihe_Solleindringtiefe;
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public int cw_Leistung;
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public int cw_Frequenz;
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public int cw_Tastverhaeltnis;
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public int cw_Ontime;
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public int cw_Offtime;
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public int cw_Integral;
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public bool cw_Ein;
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public int cw_Algebra_NIO_max;
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public int cw_Anzahl_Abschnitte_Soll;
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public int cw_Anzahl_Abschnitte_Tol;
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public float cw_mitSig_Soll;
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public float cw_mitSig_Tol;
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public float cw_AbAmplitude_RS;
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public int cw_Verstaerkung_RS;
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public bool Fahren_nach_File;
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public int res1_int;
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public int res2_int;
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public int res3_int;
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public float res1_float;
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public float res2_float;
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public float res3_float;
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public string res1_string;
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public string res2_string;
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public string res3_string;
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public bool res1_bool;
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public bool res2_bool;
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public bool res3_bool;
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public float Distanz_mm;
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public string Help_Beschreibung;
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public float SL_Verzoergerung;
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public double ZS_Frequenz;
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public double ZS_TV;
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public double ZS_EIN_DAUER;
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public double ZS_AUS_DAUER;
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public double ZS_AB_AMPLITUDE_RS;
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public double ZS_VERSTAERUNG_RS;
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public double ZS_ANZAHL_ABSCHNITTE;
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public int ZP_Integral_NIO;
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public int ZP_Durchbruch_Max;
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}
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}
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