using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using System.Data;
using QMFrameWork.Data.Attributes;
using QMAPP.Entity;
namespace QMAPP.FJC.Entity.QT
{
///
/// 模块名称:工序状态切换动作
/// 作 者:张鹏
/// 编写日期:2017年09月06日
///
[DBTable(TableName = "T_QT_STATEACTION")]
public class StateAction : BaseEntity
{
///
/// 主键
///
[DBColumn(ColumnName = "PID", DataType = DbType.String, IsKey = true)]
public string PID { get; set; }
///
/// 动作代码
///
[DBColumn(ColumnName = "ACTION_CODE", DataType = DbType.String)]
public string ACTION_CODE { get; set; }
///
/// 动作名称
///
[DBColumn(ColumnName = "ACTION_NAME", DataType = DbType.String)]
public string ACTION_NAME { get; set; }
///
/// 程序集名
///
[DBColumn(ColumnName = "ASSEMBLYNAME", DataType = DbType.String)]
public string ASSEMBLYNAME { get; set; }
///
/// 类名
///
[DBColumn(ColumnName = "CLASSNAME", DataType = DbType.String)]
public string CLASSNAME { get; set; }
///
/// 描述
///
[DBColumn(ColumnName = "REMARK", DataType = DbType.String)]
public string REMARK { get; set; }
}
}