using System; using System.Collections.Generic; using System.Text; namespace DCS.Common { /// <summary> /// 界面信息 /// </summary> internal static class Forms { /// <summary> /// 登录界面 /// </summary> //internal static FrmLogin frmLogin = null; } /// <summary> /// 缓存数据 /// </summary> internal static class BufferData { /// <summary> /// 要货线路列表 /// </summary> internal static System.Data.DataTable ItemLineList = null; /// <summary> /// 要货工位列表 /// </summary> internal static System.Data.DataTable ItemWorkStationList = null; /// <summary> /// 零件信息列表 /// </summary> internal static System.Data.DataTable ItemMaterialList = null; /// <summary> /// 要货信息列表 /// </summary> internal static System.Data.DataTable ItemQuestList = null; /// <summary> /// 送货信息列表 /// </summary> internal static System.Data.DataTable ItemSendList = null; /// <summary> /// 要货线路列表 /// </summary> internal static string SelectLine = null; /// <summary> /// 要货工位列表 /// </summary> internal static string SelectWorkStation = null; /// <summary> /// 零件信息列表 /// </summary> internal static string SelectMaterial = null; } /// <summary> /// 配置信息 /// </summary> internal static class Configurations { /// <summary> /// 服务器组地址集 /// </summary> // internal static IList<ConnectionStruct> ConnectionInformations; /// <summary> /// 连接的服务器类别 /// </summary> // internal static ServerType ServerType = ServerType.PrimaryServer; /// <summary> /// 连接的服务器编号 /// </summary> internal static int ServerNumber = 1; } internal static class PlaySoundConst { /// <summary> /// 声音文件ok /// </summary> public static string strSoundOk = "ok.wav"; /// <summary> /// 声音文件ng /// </summary> public static string strSoundNg = "error.wav"; /// <summary> /// 获得路径当前文件 /// </summary> /// <returns></returns> public static string GetAppPath() { string strPath = ""; // 获得路径当前文件 //strPath = System.IO.Path.GetFullPath(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase); strPath = AppDomain.CurrentDomain.SetupInformation.ApplicationBase; return strPath; } } }