namespace Globale_Variablen.Global { using System; using System.Runtime.InteropServices; [Serializable, StructLayout(LayoutKind.Sequential)] public struct tParameter_ID { public int ID; public double Abstand; public double v_Robot; public int Verstaerkung; public int P1; public int Impulse_Soll_P1; public int TV_P1; public bool Reglung_Ein; public int P2; public int Impulse_Soll_P2; public double Fokuslage; public int Referenzlochanzahl; public bool Neu_Laden_Ein; public int TV_P2; public bool SL_EIN; public int SL_Distanz; public int SL_Sacklochanzahl; public int SL_Leistung; public int SL_TV; public int SL_Impulse; public bool SL_Reglung_Ein; public int SL_Integral_Wert; public bool SL_Reglung_SL_Ein; public bool SL_Werte_F8; public bool ZP_Ein; public int ZP_Leistung; public int ZP_TV; public int ZP_Start_nach; public int ZP_Ende_vor; public bool ZP_Reglung_Ein; public int ZP_Integral; public int ST_Impulse_Ein; public int ST_Impulse_Aus; public int Algebra1; public int Algebra2; public int ID_Lochanzahl; public int ID_Max_Anzahl_Blendung; public int ID_Mindest_Korrekt_Blendung; public int ID_Max_in_Reihe_Blendung; public int ID_MAX_Anzahl_Solleindringtiefe; public int ID_Mindest_Korrekt_Solleindringtiefe; public int ID_Max_in_Reihe_Solleindringtiefe; public int Loch_Lochanzahl; public int Loch_Max_Anzahl_Blendung; public int Loch_Mindest_Korrekt_Blendung; public int Loch_Max_in_Reihe_Blendung; public int Loch_MAX_Anzahl_Solleindringtiefe; public int Loch_Mindest_Korrekt_Solleindringtiefe; public int Loch_Max_in_Reihe_Solleindringtiefe; public int cw_Leistung; public int cw_Frequenz; public int cw_Tastverhaeltnis; public int cw_Ontime; public int cw_Offtime; public int cw_Integral; public bool cw_Ein; public int cw_Algebra_NIO_max; public int cw_Anzahl_Abschnitte_Soll; public int cw_Anzahl_Abschnitte_Tol; public float cw_mitSig_Soll; public float cw_mitSig_Tol; public float cw_AbAmplitude_RS; public int cw_Verstaerkung_RS; public bool Fahren_nach_File; public int res1_int; public int res2_int; public int res3_int; public float res1_float; public float res2_float; public float res3_float; public string res1_string; public string res2_string; public string res3_string; public bool res1_bool; public bool res2_bool; public bool res3_bool; public float Distanz_mm; public string Help_Beschreibung; public float SL_Verzoergerung; public double ZS_Frequenz; public double ZS_TV; public double ZS_EIN_DAUER; public double ZS_AUS_DAUER; public double ZS_AB_AMPLITUDE_RS; public double ZS_VERSTAERUNG_RS; public double ZS_ANZAHL_ABSCHNITTE; public int ZP_Integral_NIO; public int ZP_Durchbruch_Max; } }