using System; using System.Collections.Generic; using System.Linq; using System.Text; using QMAPP.FJC.TRACING.DAInterface; using QMAPP.FJC.Entity.Operation; namespace QMAPP.FJC.TRACING.StateActions { /// /// 创建产品数据 /// public class CreateProduct : IStateAction { public void Execute(DAObject data) { var product = new Product() { PID = Guid.NewGuid().ToString(), CAPACITY = 1, CREATEDATE = DateTime.Now, CREATEUSER = data.UserID, MATERIAL_CODE = data.MaterialCode, OUTFLAG = "0", PRODUCESHIFTTCODE = data.Shift.PRODUCESHIFTTCODE, PRODUCTCODE = "", PRODUCTSOURCE = "0", STATUS = "0", USINGCOUNT = 0, USINGSTATE = "0", WORKCELL_CODE = data.WorkLocState.WORKCELL_CODE, WORKCENTER_CODE = data.WorkLocState.WORKCELL_CODE, WORKLOC_CODE = data.WorkLocState.WORKLOC_CODE, TEAM_CODE = "", MATERIAL_TYPE = data.DAI.MATERIAL_TYPE }; data.ObjectPID = product.PID; data.ObjectCacheList.Add(product); data.WorkLocState.CurrentState.PROCESS_CODE = product.PRODUCTCODE; data.AddToPersistentList(product, product.PID); } } }