using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO.Ports; namespace QM.Exchange.Adapters.COM { /// /// 串口操作 /// public class SerialPortAdapter:IDisposable { SerialPort _serialPort = null; //定义委托 public delegate void SerialPortDataReceiveEvent(object sender, SerialDataReceivedEventArgs e, byte[] bits); public delegate void SerialErrorReceivedEvent(object sender, SerialErrorReceivedEventArgs e); //定义接收数据事件 public event SerialPortDataReceiveEvent DataReceived; //定义接收数据出错事件 public event SerialErrorReceivedEvent ErrorReceived; #region 构造函数 /// /// 默认构造函数,操作COM1,速度为9600,没有奇偶校验,8位字节,停止位为1 /// public SerialPortAdapter() { _serialPort = new SerialPort("COM1", 9600, Parity.None, 8, StopBits.One); SetSerialPort(); } /// /// 构造函数, /// /// public SerialPortAdapter(string comPortName) { _serialPort = new SerialPort(comPortName); SetSerialPort(); } /// /// 构造函数,可以自定义串口的初始化参数 /// /// 需要操作的COM口名称 /// COM的速度 /// 奇偶校验位 /// 数据长度 /// 停止位 public SerialPortAdapter(string comPortName, int baudRate, Parity parity, int dataBits, StopBits stopBits) { _serialPort = new SerialPort(comPortName, baudRate, parity, dataBits, stopBits); SetSerialPort(); } #endregion #region 管理 /// /// 设置串口资源,还需重载多个设置串口的函数 /// void SetSerialPort() { if (_serialPort != null) { //设置触发DataReceived事件的字节数为1 _serialPort.ReceivedBytesThreshold = 1; //接收到一个字节时,也会触发DataReceived事件 _serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived); //接收数据出错,触发事件 _serialPort.ErrorReceived += new SerialErrorReceivedEventHandler(_serialPort_ErrorReceived); //打开串口 OpenPort(); } } /// /// 打开串口资源 /// public bool OpenPort() { bool result = false; //如果串口是打开的,先关闭 if (_serialPort.IsOpen) _serialPort.Close(); try { //打开串口 _serialPort.Open(); result = true; } catch (Exception Ex) { throw Ex; } return result; } /// /// 关闭串口资源,操作完成后,一定要关闭串口 /// public void ClosePort() { //如果串口处于打开状态,则关闭 if (_serialPort.IsOpen) _serialPort.Close(); } /// /// 释放 /// public void Dispose() { ClosePort(); } /// /// 获取所有已连接短信猫设备的串口 /// /// public string[] SerialsIsConnected() { List lists = new List(); string[] seriallist = GetSerials(); return lists.ToArray(); } /// /// 获得当前电脑上的所有串口资源 /// /// public string[] GetSerials() { return SerialPort.GetPortNames(); } #endregion #region 事件 /// /// 接收串口数据事件 /// /// /// public void _serialPort_DataReceived(object sender, SerialDataReceivedEventArgs e) { if (DataReceived != null) { byte[] _data = new byte[_serialPort.BytesToRead]; _serialPort.Read(_data, 0, _data.Length); DataReceived(sender, e, _data); } } /// /// 接收数据出错事件 /// /// /// public void _serialPort_ErrorReceived(object sender, SerialErrorReceivedEventArgs e) { if (ErrorReceived != null) { ErrorReceived(sender,e); } } #endregion #region 写入 /// /// 写入文本数据 /// /// public void WriteData(string data) { //发送数据,并加加车符 _serialPort.Write(data); } /// /// 写入二进制数据 /// /// public void WriteData(byte[] data) { //发送数据 _serialPort.Write(data,0,data.Length); } #endregion #region 字符处理工具 /// /// 把字节型转换成十六进制字符串 /// /// /// public static string ByteToString(byte[] InBytes) { string StringOut = ""; foreach (byte InByte in InBytes) { StringOut = StringOut + String.Format("{0:X2} ", InByte); } return StringOut; } /// /// 把十六进制字符串转换成字节型 /// /// /// public static byte[] StringToByte(string InString) { string[] ByteStrings; ByteStrings = InString.Split(" ".ToCharArray()); byte[] ByteOut; ByteOut = new byte[ByteStrings.Length - 1]; for (int i = 0; i == ByteStrings.Length - 1; i++) { ByteOut[i] = Convert.ToByte(("0x" + ByteStrings[i])); } return ByteOut; } #endregion } }