using System; using System.Linq; using System.Text; using System.Collections.Generic; using System.Data; using QMFrameWork.Data.Attributes; using QMAPP.Entity; namespace QMAPP.FJC.Entity.QT { /// /// 模块名称:工序状态切换动作 /// 作 者:张鹏 /// 编写日期:2017年09月06日 /// [DBTable(TableName = "T_QT_STATEACTION")] public class StateAction : BaseEntity { /// /// 主键 /// [DBColumn(ColumnName = "PID", DataType = DbType.String, IsKey = true)] public string PID { get; set; } /// /// 动作代码 /// [DBColumn(ColumnName = "ACTION_CODE", DataType = DbType.String)] public string ACTION_CODE { get; set; } /// /// 动作名称 /// [DBColumn(ColumnName = "ACTION_NAME", DataType = DbType.String)] public string ACTION_NAME { get; set; } /// /// 程序集名 /// [DBColumn(ColumnName = "ASSEMBLYNAME", DataType = DbType.String)] public string ASSEMBLYNAME { get; set; } /// /// 类名 /// [DBColumn(ColumnName = "CLASSNAME", DataType = DbType.String)] public string CLASSNAME { get; set; } /// /// 描述 /// [DBColumn(ColumnName = "REMARK", DataType = DbType.String)] public string REMARK { get; set; } } }