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217 lines
8.0 KiB
217 lines
8.0 KiB
4 years ago
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace QMAPP.MD.BLL {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resource {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resource() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("QMAPP.MD.BLL.Resource", typeof(Resource).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 使用此强类型资源类,为所有资源查找
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/// 重写当前线程的 CurrentUICulture 属性。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似 该编码已存在,不能重复输入! 的本地化字符串。
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/// </summary>
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public static string CodeExists {
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get {
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return ResourceManager.GetString("CodeExists", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 已有公司数据,不能在增加。 的本地化字符串。
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/// </summary>
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public static string CorpExists {
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get {
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return ResourceManager.GetString("CorpExists", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 系统中不存在公司数据,不能增加工厂,请首先维护公司数据! 的本地化字符串。
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/// </summary>
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public static string CorpNotExists {
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get {
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return ResourceManager.GetString("CorpNotExists", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 公司已被使用,不能修改公司编码! 的本地化字符串。
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/// </summary>
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public static string CorpUsed {
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get {
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return ResourceManager.GetString("CorpUsed", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 工厂已被使用,不能修改工厂编码! 的本地化字符串。
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/// </summary>
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public static string FactoryUsed {
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get {
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return ResourceManager.GetString("FactoryUsed", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 该设备编号已经存在! 的本地化字符串。
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/// </summary>
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public static string MachineCodeIsHave {
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get {
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return ResourceManager.GetString("MachineCodeIsHave", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 该版本下的物料号已存在! 的本地化字符串。
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/// </summary>
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public static string MaterielCodeIsHave {
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get {
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return ResourceManager.GetString("MaterielCodeIsHave", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 未检索到数据 的本地化字符串。
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/// </summary>
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public static string NoData {
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get {
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return ResourceManager.GetString("NoData", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 该工序配置已存在! 的本地化字符串。
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/// </summary>
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public static string ProcessRouteWorkCellIsHave {
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get {
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return ResourceManager.GetString("ProcessRouteWorkCellIsHave", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 该工序编号已存在! 的本地化字符串。
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/// </summary>
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public static string ProcessTypeIsHave {
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get {
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return ResourceManager.GetString("ProcessTypeIsHave", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 该班次编号已存在! 的本地化字符串。
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/// </summary>
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public static string ProduceShiftCodeIsHave {
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get {
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return ResourceManager.GetString("ProduceShiftCodeIsHave", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 该时间段内已有班次! 的本地化字符串。
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/// </summary>
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public static string ProductShiftTimeIsExist {
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get {
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return ResourceManager.GetString("ProductShiftTimeIsExist", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 系统异常 的本地化字符串。
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/// </summary>
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public static string SystemException {
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get {
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return ResourceManager.GetString("SystemException", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 该班组号已经存在! 的本地化字符串。
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/// </summary>
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public static string TeamCodeIsHave {
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get {
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return ResourceManager.GetString("TeamCodeIsHave", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 已被使用,不能删除! 的本地化字符串。
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/// </summary>
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public static string UsedNotDeleted {
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get {
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return ResourceManager.GetString("UsedNotDeleted", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 工作中心已被使用,不能修改工作中心编码! 的本地化字符串。
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/// </summary>
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public static string WorkCenterUsed {
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get {
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return ResourceManager.GetString("WorkCenterUsed", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 要删除的班组中存在班组人员,请删除班组人员再执行本操作! 的本地化字符串。
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/// </summary>
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public static string WorkTeamIsUsing {
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get {
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return ResourceManager.GetString("WorkTeamIsUsing", resourceCulture);
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}
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}
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}
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}
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