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415 lines
14 KiB
415 lines
14 KiB
4 years ago
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/**
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* Edge bundling laytout
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*
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* Use MINGLE algorithm
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* Multilevel agglomerative edge bundling for visualizing large graphs
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*
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* @module echarts/layout/EdgeBundling
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*/
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define(function (require) {
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var KDTree = require('../data/KDTree');
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var vec2 = require('zrender/tool/vector');
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var v2Create = vec2.create;
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var v2DistSquare = vec2.distSquare;
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var v2Dist = vec2.dist;
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var v2Copy = vec2.copy;
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var v2Clone = vec2.clone;
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function squaredDistance(a, b) {
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a = a.array;
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b = b.array;
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var x = b[0] - a[0];
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var y = b[1] - a[1];
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var z = b[2] - a[2];
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var w = b[3] - a[3];
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return x * x + y * y + z * z + w * w;
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}
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function CoarsenedEdge(group) {
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this.points = [
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group.mp0, group.mp1
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];
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this.group = group;
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}
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function Edge(edge) {
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var points = edge.points;
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// Sort on y
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if (
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points[0][1] < points[1][1]
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// If coarsened edge is flipped, the final composition of meet point
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// will be unordered
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|| edge instanceof CoarsenedEdge
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) {
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this.array = [points[0][0], points[0][1], points[1][0], points[1][1]];
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this._startPoint = points[0];
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this._endPoint = points[1];
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}
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else {
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this.array = [points[1][0], points[1][1], points[0][0], points[0][1]];
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this._startPoint = points[1];
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this._endPoint = points[0];
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}
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this.ink = v2Dist(points[0], points[1]);
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this.edge = edge;
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this.group = null;
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}
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Edge.prototype.getStartPoint = function () {
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return this._startPoint;
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};
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Edge.prototype.getEndPoint = function () {
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return this._endPoint;
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};
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function BundledEdgeGroup() {
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this.edgeList = [];
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this.mp0 = v2Create();
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this.mp1 = v2Create();
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this.ink = 0;
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}
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BundledEdgeGroup.prototype.addEdge = function (edge) {
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edge.group = this;
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this.edgeList.push(edge);
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};
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BundledEdgeGroup.prototype.removeEdge = function (edge) {
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edge.group = null;
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this.edgeList.splice(this.edgeList.indexOf(edge), 1);
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};
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/**
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* @constructor
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* @alias module:echarts/layout/EdgeBundling
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*/
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function EdgeBundling() {
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this.maxNearestEdge = 6;
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this.maxTurningAngle = Math.PI / 4;
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this.maxIteration = 20;
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}
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EdgeBundling.prototype = {
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constructor: EdgeBundling,
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run: function (rawEdges) {
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var res = this._iterate(rawEdges);
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var nIterate = 0;
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while (nIterate++ < this.maxIteration) {
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var coarsenedEdges = [];
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for (var i = 0; i < res.groups.length; i++) {
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coarsenedEdges.push(new CoarsenedEdge(res.groups[i]));
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}
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var newRes = this._iterate(coarsenedEdges);
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if (newRes.savedInk <= 0) {
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break;
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} else {
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res = newRes;
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}
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}
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// Get new edges
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var newEdges = [];
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function pointApproxEqual(p0, p1) {
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// Use Float32Array may affect the precision
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return v2DistSquare(p0, p1) < 1e-10;
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}
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// Clone all points to make sure all points in edge will not reference to the same array
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// And clean the duplicate points
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function cleanEdgePoints(edgePoints, rawEdgePoints) {
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var res = [];
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var off = 0;
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for (var i = 0; i < edgePoints.length; i++) {
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if (! (off > 0 && pointApproxEqual(edgePoints[i], res[off - 1]))) {
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res[off++] = v2Clone(edgePoints[i]);
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}
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}
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// Edge has been reversed
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if (rawEdgePoints[0] && !pointApproxEqual(res[0], rawEdgePoints[0])) {
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res = res.reverse();
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}
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return res;
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}
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var buildNewEdges = function (groups, fromEdgePoints) {
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var newEdgePoints;
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for (var i = 0; i < groups.length; i++) {
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var group = groups[i];
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if (
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group.edgeList[0]
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&& (group.edgeList[0].edge instanceof CoarsenedEdge)
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) {
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var newGroups = [];
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for (var j = 0; j < group.edgeList.length; j++) {
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newGroups.push(group.edgeList[j].edge.group);
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}
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if (! fromEdgePoints) {
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newEdgePoints = [];
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} else {
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newEdgePoints = fromEdgePoints.slice();
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}
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newEdgePoints.unshift(group.mp0);
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newEdgePoints.push(group.mp1);
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buildNewEdges(newGroups, newEdgePoints);
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} else {
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// console.log(group.edgeList.length);
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for (var j = 0; j < group.edgeList.length; j++) {
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var edge = group.edgeList[j];
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if (! fromEdgePoints) {
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newEdgePoints = [];
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} else {
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newEdgePoints = fromEdgePoints.slice();
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}
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newEdgePoints.unshift(group.mp0);
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newEdgePoints.push(group.mp1);
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newEdgePoints.unshift(edge.getStartPoint());
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newEdgePoints.push(edge.getEndPoint());
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newEdges.push({
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points: cleanEdgePoints(newEdgePoints, edge.edge.points),
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rawEdge: edge.edge
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});
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}
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}
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}
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};
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buildNewEdges(res.groups);
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return newEdges;
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},
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_iterate: function (rawEdges) {
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var edges = [];
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var groups = [];
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var totalSavedInk = 0;
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for (var i = 0; i < rawEdges.length; i++) {
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var edge = new Edge(rawEdges[i]);
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edges.push(edge);
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}
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var tree = new KDTree(edges, 4);
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var nearests = [];
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var _mp0 = v2Create();
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var _mp1 = v2Create();
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var _newGroupInk = 0;
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var mp0 = v2Create();
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var mp1 = v2Create();
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var newGroupInk = 0;
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for (var i = 0; i < edges.length; i++) {
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var edge = edges[i];
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if (edge.group) {
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// Edge have been groupped
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continue;
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}
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tree.nearestN(
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edge, this.maxNearestEdge,
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squaredDistance, nearests
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);
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var maxSavedInk = 0;
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var mostSavingInkEdge = null;
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var lastCheckedGroup = null;
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for (var j = 0; j < nearests.length; j++) {
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var nearest = nearests[j];
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var savedInk = 0;
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if (nearest.group) {
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if (nearest.group !== lastCheckedGroup) {
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lastCheckedGroup = nearest.group;
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_newGroupInk = this._calculateGroupEdgeInk(
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nearest.group, edge, _mp0, _mp1
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);
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savedInk = nearest.group.ink + edge.ink - _newGroupInk;
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}
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}
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else {
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_newGroupInk = this._calculateEdgeEdgeInk(
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edge, nearest, _mp0, _mp1
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);
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savedInk = nearest.ink + edge.ink - _newGroupInk;
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}
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if (savedInk > maxSavedInk) {
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maxSavedInk = savedInk;
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mostSavingInkEdge = nearest;
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v2Copy(mp1, _mp1);
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v2Copy(mp0, _mp0);
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newGroupInk = _newGroupInk;
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}
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}
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if (mostSavingInkEdge) {
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totalSavedInk += maxSavedInk;
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var group;
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if (! mostSavingInkEdge.group) {
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group = new BundledEdgeGroup();
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groups.push(group);
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group.addEdge(mostSavingInkEdge);
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}
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group = mostSavingInkEdge.group;
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// Use the meet point and group ink calculated before
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v2Copy(group.mp0, mp0);
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v2Copy(group.mp1, mp1);
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group.ink = newGroupInk;
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mostSavingInkEdge.group.addEdge(edge);
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}
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else {
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var group = new BundledEdgeGroup();
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groups.push(group);
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v2Copy(group.mp0, edge.getStartPoint());
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v2Copy(group.mp1, edge.getEndPoint());
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group.ink = edge.ink;
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group.addEdge(edge);
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}
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}
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return {
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groups: groups,
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edges: edges,
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savedInk: totalSavedInk
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};
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},
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_calculateEdgeEdgeInk: (function () {
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var startPointSet = [];
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var endPointSet = [];
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return function (e0, e1, mp0, mp1) {
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startPointSet[0] = e0.getStartPoint();
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startPointSet[1] = e1.getStartPoint();
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endPointSet[0] = e0.getEndPoint();
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endPointSet[1] = e1.getEndPoint();
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this._calculateMeetPoints(
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startPointSet, endPointSet, mp0, mp1
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);
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var ink = v2Dist(startPointSet[0], mp0)
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+ v2Dist(mp0, mp1)
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+ v2Dist(mp1, endPointSet[0])
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+ v2Dist(startPointSet[1], mp0)
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+ v2Dist(mp1, endPointSet[1]);
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return ink;
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};
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})(),
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_calculateGroupEdgeInk: function (group, edgeTryAdd, mp0, mp1) {
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var startPointSet = [];
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var endPointSet = [];
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for (var i = 0; i < group.edgeList.length; i++) {
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var edge = group.edgeList[i];
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startPointSet.push(edge.getStartPoint());
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endPointSet.push(edge.getEndPoint());
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}
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startPointSet.push(edgeTryAdd.getStartPoint());
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endPointSet.push(edgeTryAdd.getEndPoint());
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this._calculateMeetPoints(
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startPointSet, endPointSet, mp0, mp1
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);
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var ink = v2Dist(mp0, mp1);
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for (var i = 0; i < startPointSet.length; i++) {
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ink += v2Dist(startPointSet[i], mp0)
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+ v2Dist(endPointSet[i], mp1);
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}
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return ink;
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},
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/**
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* Calculating the meet points
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* @method
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* @param {Array} startPointSet Start points set of bundled edges
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* @param {Array} endPointSet End points set of bundled edges
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* @param {Array.<number>} mp0 Output meet point 0
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* @param {Array.<number>} mp1 Output meet point 1
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*/
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_calculateMeetPoints: (function () {
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var cp0 = v2Create();
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var cp1 = v2Create();
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return function (startPointSet, endPointSet, mp0, mp1) {
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vec2.set(cp0, 0, 0);
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vec2.set(cp1, 0, 0);
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var len = startPointSet.length;
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// Calculate the centroid of start points set
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for (var i = 0; i < len; i++) {
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vec2.add(cp0, cp0, startPointSet[i]);
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}
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vec2.scale(cp0, cp0, 1 / len);
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// Calculate the centroid of end points set
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len = endPointSet.length;
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for (var i = 0; i < len; i++) {
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vec2.add(cp1, cp1, endPointSet[i]);
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}
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vec2.scale(cp1, cp1, 1 / len);
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this._limitTurningAngle(
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startPointSet, cp0, cp1, mp0
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);
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this._limitTurningAngle(
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endPointSet, cp1, cp0, mp1
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);
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};
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})(),
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_limitTurningAngle: (function () {
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var v10 = v2Create();
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var vTmp = v2Create();
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var project = v2Create();
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var tmpOut = v2Create();
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return function (pointSet, p0, p1, out) {
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// Limit the max turning angle
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var maxTurningAngleCos = Math.cos(this.maxTurningAngle);
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var maxTurningAngleTan = Math.tan(this.maxTurningAngle);
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vec2.sub(v10, p0, p1);
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vec2.normalize(v10, v10);
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// Simply copy the centroid point if no need to turn the angle
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vec2.copy(out, p0);
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var maxMovement = 0;
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for (var i = 0; i < pointSet.length; i++) {
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var p = pointSet[i];
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vec2.sub(vTmp, p, p0);
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var len = vec2.len(vTmp);
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vec2.scale(vTmp, vTmp, 1 / len);
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var turningAngleCos = vec2.dot(vTmp, v10);
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// Turning angle is to large
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if (turningAngleCos < maxTurningAngleCos) {
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// Calculat p's project point on vector p1-p0
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// and distance to the vector
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vec2.scaleAndAdd(
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project, p0, v10, len * turningAngleCos
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);
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var distance = v2Dist(project, p);
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// Use the max turning angle to calculate the new meet point
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var d = distance / maxTurningAngleTan;
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vec2.scaleAndAdd(tmpOut, project, v10, -d);
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var movement = v2DistSquare(tmpOut, p0);
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if (movement > maxMovement) {
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maxMovement = movement;
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vec2.copy(out, tmpOut);
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}
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}
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}
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};
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})()
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};
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return EdgeBundling;
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});
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